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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_SwitchNode.h"
namespace blender::compositor {
SwitchNode::SwitchNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void SwitchNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
bool condition = this->get_bnode()->custom1;
NodeOperationOutput *result;
if (!condition) {
result = converter.add_input_proxy(get_input_socket(0), false);
}
else {
result = converter.add_input_proxy(get_input_socket(1), false);
}
converter.map_output_socket(get_output_socket(0), result);
}
} // namespace blender::compositor
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