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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_TextureNode.h"
#include "COM_TextureOperation.h"
namespace blender::compositor {
TextureNode::TextureNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void TextureNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
bNode *editor_node = this->get_bnode();
Tex *texture = (Tex *)editor_node->id;
TextureOperation *operation = new TextureOperation();
bool scene_color_manage = !STREQ(context.get_scene()->display_settings.display_device, "None");
operation->set_texture(texture);
operation->set_render_data(context.get_render_data());
operation->set_scene_color_manage(scene_color_manage);
converter.add_operation(operation);
converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
converter.map_output_socket(get_output_socket(1), operation->get_output_socket());
converter.add_preview(operation->get_output_socket());
TextureAlphaOperation *alpha_operation = new TextureAlphaOperation();
alpha_operation->set_texture(texture);
alpha_operation->set_render_data(context.get_render_data());
alpha_operation->set_scene_color_manage(scene_color_manage);
converter.add_operation(alpha_operation);
converter.map_input_socket(get_input_socket(0), alpha_operation->get_input_socket(0));
converter.map_input_socket(get_input_socket(1), alpha_operation->get_input_socket(1));
converter.map_output_socket(get_output_socket(0), alpha_operation->get_output_socket());
}
} // namespace blender::compositor
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