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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_TextureNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_TextureOperation.h"
TextureNode::TextureNode(bNode *editorNode): Node(editorNode)
{
}
void TextureNode::convertToOperations(ExecutionSystem *system, CompositorContext * context)
{
bNode *editorNode = this->getbNode();
Tex *texture = (Tex*)editorNode->id;
TextureOperation *operation = new TextureOperation();
this->getOutputSocket(1)->relinkConnections(operation->getOutputSocket());
this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, system);
this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, system);
operation->setTexture(texture);
operation->setScene(context->getScene());
system->addOperation(operation);
addPreviewOperation(system, operation->getOutputSocket());
if (this->getOutputSocket(0)->isConnected()) {
TextureAlphaOperation *alphaOperation = new TextureAlphaOperation();
this->getOutputSocket(0)->relinkConnections(alphaOperation->getOutputSocket());
addLink(system, operation->getInputSocket(0)->getConnection()->getFromSocket(), alphaOperation->getInputSocket(0));
addLink(system, operation->getInputSocket(1)->getConnection()->getFromSocket(), alphaOperation->getInputSocket(1));
alphaOperation->setTexture(texture);
alphaOperation->setScene(context->getScene());
system->addOperation(alphaOperation);
}
}
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