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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_ValueNode.h"
#include "COM_SetValueOperation.h"
namespace blender::compositor {
ValueNode::ValueNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void ValueNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
SetValueOperation *operation = new SetValueOperation();
NodeOutput *output = this->get_output_socket(0);
operation->set_value(output->get_editor_value_float());
converter.add_operation(operation);
converter.map_output_socket(output, operation->get_output_socket());
}
} // namespace blender::compositor
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