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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_VectorBlurNode.h"
#include "DNA_node_types.h"
#include "COM_FogGlowImageOperation.h"
#include "COM_BokehBlurOperation.h"
#include "COM_VectorBlurOperation.h"
#include "COM_SetValueOperation.h"
#include "COM_MixBlendOperation.h"
VectorBlurNode::VectorBlurNode(bNode *editorNode): Node(editorNode)
{
}
void VectorBlurNode::convertToOperations(ExecutionSystem *system, CompositorContext * context)
{
bNode *node = this->getbNode();
NodeBlurData *vectorBlurSettings = (NodeBlurData*)node->storage;
VectorBlurOperation *operation = new VectorBlurOperation();
operation->setVectorBlurSettings(vectorBlurSettings);
operation->setQuality(context->getQuality());
this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), true, 0, system);
this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), true, 1, system);
this->getInputSocket(2)->relinkConnections(operation->getInputSocket(2), true, 2, system);
this->getOutputSocket()->relinkConnections(operation->getOutputSocket());
system->addOperation(operation);
}
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