1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
|
/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "COM_ViewLevelsNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_CalculateMeanOperation.h"
#include "COM_CalculateStandardDeviationOperation.h"
#include "COM_SetValueOperation.h"
ViewLevelsNode::ViewLevelsNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void ViewLevelsNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *input = this->getInputSocket(0);
if (input->isLinked()) {
// add preview to inputSocket;
/* calculate mean operation */
{
CalculateMeanOperation *operation = new CalculateMeanOperation();
operation->setSetting(this->getbNode()->custom1);
converter.addOperation(operation);
converter.mapInputSocket(input, operation->getInputSocket(0));
converter.mapOutputSocket(this->getOutputSocket(0), operation->getOutputSocket());
}
/* calculate standard deviation operation */
{
CalculateStandardDeviationOperation *operation = new CalculateStandardDeviationOperation();
operation->setSetting(this->getbNode()->custom1);
converter.addOperation(operation);
converter.mapInputSocket(input, operation->getInputSocket(0));
converter.mapOutputSocket(this->getOutputSocket(1), operation->getOutputSocket());
}
}
else {
converter.addOutputValue(getOutputSocket(0), 0.0f);
converter.addOutputValue(getOutputSocket(1), 0.0f);
}
}
|