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COM_AlphaOverPremultiplyOperation.cpp « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor:
 *      Jeroen Bakker
 *      Monique Dewanchand
 */

#include "COM_AlphaOverPremultiplyOperation.h"

AlphaOverPremultiplyOperation::AlphaOverPremultiplyOperation() : MixBaseOperation()
{
	/* pass */
}

void AlphaOverPremultiplyOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
	float inputColor1[4];
	float inputOverColor[4];
	float value[4];

	this->m_inputValueOperation->readSampled(value, x, y, sampler);
	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
	this->m_inputColor2Operation->readSampled(inputOverColor, x, y, sampler);

	/* Zero alpha values should still permit an add of RGB data */
	if (inputOverColor[3] < 0.0f) {
		copy_v4_v4(output, inputColor1);
	}
	else if (value[0] == 1.0f && inputOverColor[3] >= 1.0f) {
		copy_v4_v4(output, inputOverColor);
	}
	else {
		float mul = 1.0f - value[0] * inputOverColor[3];

		output[0] = (mul * inputColor1[0]) + value[0] * inputOverColor[0];
		output[1] = (mul * inputColor1[1]) + value[0] * inputOverColor[1];
		output[2] = (mul * inputColor1[2]) + value[0] * inputOverColor[2];
		output[3] = (mul * inputColor1[3]) + value[0] * inputOverColor[3];
	}
}