1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
|
/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_BilateralBlurOperation.h"
#include "BLI_math.h"
extern "C" {
# include "RE_pipeline.h"
}
BilateralBlurOperation::BilateralBlurOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_COLOR);
this->addOutputSocket(COM_DT_COLOR);
this->setComplex(true);
this->m_inputColorProgram = NULL;
this->m_inputDeterminatorProgram = NULL;
}
void BilateralBlurOperation::initExecution()
{
this->m_inputColorProgram = getInputSocketReader(0);
this->m_inputDeterminatorProgram = getInputSocketReader(1);
this->m_space = this->m_data->sigma_space + this->m_data->iter;
QualityStepHelper::initExecution(COM_QH_INCREASE);
}
void BilateralBlurOperation::executePixel(float output[4], int x, int y, void *data)
{
// read the determinator color at x, y, this will be used as the reference color for the determinator
float determinatorReferenceColor[4];
float determinator[4];
float tempColor[4];
float blurColor[4];
float blurDivider;
float space = this->m_space;
float sigmacolor = this->m_data->sigma_color;
int minx = floor(x - space);
int maxx = ceil(x + space);
int miny = floor(y - space);
int maxy = ceil(y + space);
float deltaColor;
this->m_inputDeterminatorProgram->read(determinatorReferenceColor, x, y, data);
zero_v4(blurColor);
blurDivider = 0.0f;
/* TODO(sergey): This isn't really good bilateral filter, it should be
* using gaussian bell for weights. Also sigma_color doesn't seem to be
* used correct at all.
*/
for (int yi = miny; yi < maxy; yi += QualityStepHelper::getStep()) {
for (int xi = minx; xi < maxx; xi += QualityStepHelper::getStep()) {
// read determinator
this->m_inputDeterminatorProgram->read(determinator, xi, yi, data);
deltaColor = (fabsf(determinatorReferenceColor[0] - determinator[0]) +
fabsf(determinatorReferenceColor[1] - determinator[1]) +
fabsf(determinatorReferenceColor[2] - determinator[2])); // do not take the alpha channel into account
if (deltaColor < sigmacolor) {
// add this to the blur
this->m_inputColorProgram->read(tempColor, xi, yi, data);
add_v4_v4(blurColor, tempColor);
blurDivider += 1.0f;
}
}
}
if (blurDivider > 0.0f) {
mul_v4_v4fl(output, blurColor, 1.0f / blurDivider);
}
else {
output[0] = 0.0f;
output[1] = 0.0f;
output[2] = 0.0f;
output[3] = 1.0f;
}
}
void BilateralBlurOperation::deinitExecution()
{
this->m_inputColorProgram = NULL;
this->m_inputDeterminatorProgram = NULL;
}
bool BilateralBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;
int add = ceil(this->m_space) + 1;
newInput.xmax = input->xmax + (add);
newInput.xmin = input->xmin - (add);
newInput.ymax = input->ymax + (add);
newInput.ymin = input->ymin - (add);
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
|