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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_BokehImageOperation_h
#define _COM_BokehImageOperation_h
#include "COM_NodeOperation.h"
class BokehImageOperation : public NodeOperation {
private:
NodeBokehImage *m_data;
float m_center[2];
float m_inverseRounding;
float m_circularDistance;
float m_flapRad;
float m_flapRadAdd;
bool m_deleteData;
void detemineStartPointOfFlap(float r[2], int flapNumber, float distance);
float isInsideBokeh(float distance, float x, float y);
public:
BokehImageOperation();
/**
* the inner loop of this program
*/
void executePixel(float output[4], float x, float y, PixelSampler sampler);
/**
* Initialize the execution
*/
void initExecution();
/**
* Deinitialize the execution
*/
void deinitExecution();
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
void setData(NodeBokehImage *data) { this->m_data = data; }
void deleteDataOnFinish() { this->m_deleteData = true; }
};
#endif
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