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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
/**
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class ChromaMatteOperation : public MultiThreadedOperation {
private:
NodeChroma *settings_;
SocketReader *input_image_program_;
SocketReader *input_key_program_;
public:
/**
* Default constructor
*/
ChromaMatteOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void init_execution() override;
void deinit_execution() override;
void set_settings(NodeChroma *node_chroma)
{
settings_ = node_chroma;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor
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