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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_MultiThreadedRowOperation.h"
namespace blender::compositor {
/**
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class ColorBalanceASCCDLOperation : public MultiThreadedRowOperation {
protected:
/**
* Prefetched reference to the input_program
*/
SocketReader *input_value_operation_;
SocketReader *input_color_operation_;
float offset_[3];
float power_[3];
float slope_[3];
public:
/**
* Default constructor
*/
ColorBalanceASCCDLOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void set_offset(float offset[3])
{
copy_v3_v3(offset_, offset);
}
void set_power(float power[3])
{
copy_v3_v3(power_, power);
}
void set_slope(float slope[3])
{
copy_v3_v3(slope_, slope);
}
void update_memory_buffer_row(PixelCursor &p) override;
};
} // namespace blender::compositor
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