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COM_ColorCorrectionOperation.h « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor: 
 *		Jeroen Bakker 
 *		Monique Dewanchand
 */

#ifndef _COM_ColorCorrectionOperation_h
#define _COM_ColorCorrectionOperation_h
#include "COM_NodeOperation.h"


class ColorCorrectionOperation : public NodeOperation {
private:
	/**
	  * Cached reference to the inputProgram
	  */
	SocketReader * inputImage;
	SocketReader* inputMask;
	NodeColorCorrection *data;
	
	bool redChannelEnabled;
	bool greenChannelEnabled;
	bool blueChannelEnabled;

public:
	ColorCorrectionOperation();
	
	/**
	  * the inner loop of this program
	  */
	void executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
	
	/**
	  * Initialize the execution
	  */
	void initExecution();
	
	/**
	  * Deinitialize the execution
	  */
	void deinitExecution();
	
	void setData(NodeColorCorrection * data) {this->data = data;}
	void setRedChannelEnabled(bool enabled) {this->redChannelEnabled = enabled;}
	void setGreenChannelEnabled(bool enabled) {this->greenChannelEnabled = enabled;}
	void setBlueChannelEnabled(bool enabled) {this->blueChannelEnabled = enabled;}
};
#endif