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COM_ColorCorrectionOperation.h « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2011 Blender Foundation. */

#pragma once

#include "COM_MultiThreadedRowOperation.h"

namespace blender::compositor {

class ColorCorrectionOperation : public MultiThreadedRowOperation {
 private:
  /**
   * Cached reference to the input_program
   */
  SocketReader *input_image_;
  SocketReader *input_mask_;
  NodeColorCorrection *data_;

  bool red_channel_enabled_;
  bool green_channel_enabled_;
  bool blue_channel_enabled_;

 public:
  ColorCorrectionOperation();

  /**
   * The inner loop of this operation.
   */
  void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;

  /**
   * Initialize the execution
   */
  void init_execution() override;

  /**
   * Deinitialize the execution
   */
  void deinit_execution() override;

  void set_data(NodeColorCorrection *data)
  {
    data_ = data;
  }
  void set_red_channel_enabled(bool enabled)
  {
    red_channel_enabled_ = enabled;
  }
  void set_green_channel_enabled(bool enabled)
  {
    green_channel_enabled_ = enabled;
  }
  void set_blue_channel_enabled(bool enabled)
  {
    blue_channel_enabled_ = enabled;
  }

  void update_memory_buffer_row(PixelCursor &p) override;
};

}  // namespace blender::compositor