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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_MultiThreadedRowOperation.h"
namespace blender::compositor {
class ColorCorrectionOperation : public MultiThreadedRowOperation {
private:
/**
* Cached reference to the input_program
*/
SocketReader *input_image_;
SocketReader *input_mask_;
NodeColorCorrection *data_;
bool red_channel_enabled_;
bool green_channel_enabled_;
bool blue_channel_enabled_;
public:
ColorCorrectionOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void set_data(NodeColorCorrection *data)
{
data_ = data;
}
void set_red_channel_enabled(bool enabled)
{
red_channel_enabled_ = enabled;
}
void set_green_channel_enabled(bool enabled)
{
green_channel_enabled_ = enabled;
}
void set_blue_channel_enabled(bool enabled)
{
blue_channel_enabled_ = enabled;
}
void update_memory_buffer_row(PixelCursor &p) override;
};
} // namespace blender::compositor
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