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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __COM_COLORCURVEOPERATION_H__
#define __COM_COLORCURVEOPERATION_H__
#include "COM_NodeOperation.h"
#include "DNA_color_types.h"
#include "COM_CurveBaseOperation.h"
class ColorCurveOperation : public CurveBaseOperation {
private:
/**
* Cached reference to the inputProgram
*/
SocketReader *m_inputFacProgram;
SocketReader *m_inputImageProgram;
SocketReader *m_inputBlackProgram;
SocketReader *m_inputWhiteProgram;
public:
ColorCurveOperation();
/**
* the inner loop of this program
*/
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
/**
* Initialize the execution
*/
void initExecution();
/**
* Deinitialize the execution
*/
void deinitExecution();
};
class ConstantLevelColorCurveOperation : public CurveBaseOperation {
private:
/**
* Cached reference to the inputProgram
*/
SocketReader *m_inputFacProgram;
SocketReader *m_inputImageProgram;
float m_black[3];
float m_white[3];
public:
ConstantLevelColorCurveOperation();
/**
* the inner loop of this program
*/
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
/**
* Initialize the execution
*/
void initExecution();
/**
* Deinitialize the execution
*/
void deinitExecution();
void setBlackLevel(float black[3]) { copy_v3_v3(this->m_black, black); }
void setWhiteLevel(float white[3]) { copy_v3_v3(this->m_white, white); }
};
#endif
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