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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2020 Blender Foundation. */
#pragma once
#include "COM_MultiThreadedRowOperation.h"
namespace blender::compositor {
class ExposureOperation : public MultiThreadedRowOperation {
private:
/**
* Cached reference to the input_program
*/
SocketReader *input_program_;
SocketReader *input_exposure_program_;
public:
ExposureOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void update_memory_buffer_row(PixelCursor &p) override;
};
} // namespace blender::compositor
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