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COM_ColorRampOperation.h « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2011, Blender Foundation.
 */

#ifndef __COM_COLORRAMPOPERATION_H__
#define __COM_COLORRAMPOPERATION_H__
#include "COM_NodeOperation.h"
#include "DNA_texture_types.h"

class ColorRampOperation : public NodeOperation {
 private:
  /**
   * Cached reference to the inputProgram
   */
  SocketReader *m_inputProgram;
  ColorBand *m_colorBand;

 public:
  ColorRampOperation();

  /**
   * the inner loop of this program
   */
  void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);

  /**
   * Initialize the execution
   */
  void initExecution();

  /**
   * Deinitialize the execution
   */
  void deinitExecution();

  void setColorBand(ColorBand *colorBand)
  {
    this->m_colorBand = colorBand;
  }
};
#endif