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COM_ColorSpillOperation.h « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2011, Blender Foundation.
 */

#pragma once

#include "COM_MultiThreadedOperation.h"

namespace blender::compositor {

/**
 * this program converts an input color to an output value.
 * it assumes we are in sRGB color space.
 */
class ColorSpillOperation : public MultiThreadedOperation {
 protected:
  NodeColorspill *settings_;
  SocketReader *input_image_reader_;
  SocketReader *input_fac_reader_;
  int spill_channel_;
  int spill_method_;
  int channel2_;
  int channel3_;
  float rmut_, gmut_, bmut_;

 public:
  /**
   * Default constructor
   */
  ColorSpillOperation();

  /**
   * The inner loop of this operation.
   */
  void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;

  void init_execution() override;
  void deinit_execution() override;

  void set_settings(NodeColorspill *node_color_spill)
  {
    settings_ = node_color_spill;
  }
  void set_spill_channel(int channel)
  {
    spill_channel_ = channel;
  }
  void set_spill_method(int method)
  {
    spill_method_ = method;
  }

  float calculate_map_value(float fac, float *input);

  void update_memory_buffer_partial(MemoryBuffer *output,
                                    const rcti &area,
                                    Span<MemoryBuffer *> inputs) override;
};

}  // namespace blender::compositor