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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef __COM_COLORSPILLOPERATION_H__
#define __COM_COLORSPILLOPERATION_H__
#include "COM_NodeOperation.h"
/**
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class ColorSpillOperation : public NodeOperation {
protected:
NodeColorspill *m_settings;
SocketReader *m_inputImageReader;
SocketReader *m_inputFacReader;
int m_spillChannel;
int m_spillMethod;
int m_channel2;
int m_channel3;
float m_rmut, m_gmut, m_bmut;
public:
/**
* Default constructor
*/
ColorSpillOperation();
/**
* the inner loop of this program
*/
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
void initExecution();
void deinitExecution();
void setSettings(NodeColorspill *nodeColorSpill) { this->m_settings = nodeColorSpill; }
void setSpillChannel(int channel) { this->m_spillChannel = channel; }
void setSpillMethod(int method) { this->m_spillMethod = method; }
float calculateMapValue(float fac, float *input);
};
#endif
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