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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_CompositorOperation_h
#define _COM_CompositorOperation_h
#include "COM_NodeOperation.h"
#include "DNA_scene_types.h"
#include "BLI_rect.h"
/**
* @brief Compositor output operation
*/
class CompositorOperation : public NodeOperation {
private:
/**
* @brief local reference to the scene
*/
const Scene *scene;
/**
* @brief reference to the output float buffer
*/
float *outputBuffer;
/**
* @brief local reference to the input image operation
*/
SocketReader *imageInput;
/**
* @brief local reference to the input alpha operation
*/
SocketReader *alphaInput;
public:
CompositorOperation();
void executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer** memoryBuffers);
void setScene(const Scene *scene) {this->scene = scene;}
bool isOutputOperation(bool rendering) const {return true;}
void initExecution();
void deinitExecution();
const CompositorPriority getRenderPriority() const {return COM_PRIORITY_MEDIUM;}
void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]);
};
#endif
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