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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_ConvertColorProfileOperation.h"
#include "IMB_imbuf.h"
namespace blender::compositor {
ConvertColorProfileOperation::ConvertColorProfileOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Color);
input_operation_ = nullptr;
predivided_ = false;
}
void ConvertColorProfileOperation::init_execution()
{
input_operation_ = this->get_input_socket_reader(0);
}
void ConvertColorProfileOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float color[4];
input_operation_->read_sampled(color, x, y, sampler);
IMB_buffer_float_from_float(
output, color, 4, to_profile_, from_profile_, predivided_, 1, 1, 0, 0);
}
void ConvertColorProfileOperation::deinit_execution()
{
input_operation_ = nullptr;
}
} // namespace blender::compositor
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