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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_ConvertColorProfileOperation.h"
extern "C" {
# include "IMB_imbuf.h"
}
ConvertColorProfileOperation::ConvertColorProfileOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addOutputSocket(COM_DT_COLOR);
this->m_inputOperation = NULL;
this->m_predivided = false;
}
void ConvertColorProfileOperation::initExecution()
{
this->m_inputOperation = this->getInputSocketReader(0);
}
void ConvertColorProfileOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float color[4];
this->m_inputOperation->readSampled(color, x, y, sampler);
IMB_buffer_float_from_float(output, color, 4, this->m_toProfile, this->m_fromProfile, this->m_predivided, 1, 1, 0, 0);
}
void ConvertColorProfileOperation::deinitExecution()
{
this->m_inputOperation = NULL;
}
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