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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_NodeOperation.h"
namespace blender::compositor {
/**
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class ConvertColorProfileOperation : public NodeOperation {
private:
/**
* Cached reference to the input_program
*/
SocketReader *input_operation_;
/**
* \brief color profile where to convert from
*/
int from_profile_;
/**
* \brief color profile where to convert to
*/
int to_profile_;
/**
* \brief is color predivided
*/
bool predivided_;
public:
/**
* Default constructor
*/
ConvertColorProfileOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void set_from_color_profile(int color_profile)
{
from_profile_ = color_profile;
}
void set_to_color_profile(int color_profile)
{
to_profile_ = color_profile;
}
void set_predivided(bool predivided)
{
predivided_ = predivided;
}
};
} // namespace blender::compositor
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