Welcome to mirror list, hosted at ThFree Co, Russian Federation.

COM_ConvertDepthToRadiusOperation.cc « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: a781b3ea1ed428ddd1e1fb62523dbd8f3c08cf26 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2011, Blender Foundation.
 */

#include "COM_ConvertDepthToRadiusOperation.h"
#include "BKE_camera.h"
#include "DNA_camera_types.h"

namespace blender::compositor {

ConvertDepthToRadiusOperation::ConvertDepthToRadiusOperation()
{
  this->add_input_socket(DataType::Value);
  this->add_output_socket(DataType::Value);
  input_operation_ = nullptr;
  f_stop_ = 128.0f;
  camera_object_ = nullptr;
  max_radius_ = 32.0f;
  blur_post_operation_ = nullptr;
}

float ConvertDepthToRadiusOperation::determine_focal_distance()
{
  if (camera_object_ && camera_object_->type == OB_CAMERA) {
    Camera *camera = (Camera *)camera_object_->data;
    cam_lens_ = camera->lens;
    return BKE_camera_object_dof_distance(camera_object_);
  }

  return 10.0f;
}

void ConvertDepthToRadiusOperation::init_execution()
{
  float cam_sensor = DEFAULT_SENSOR_WIDTH;
  Camera *camera = nullptr;

  if (camera_object_ && camera_object_->type == OB_CAMERA) {
    camera = (Camera *)camera_object_->data;
    cam_sensor = BKE_camera_sensor_size(camera->sensor_fit, camera->sensor_x, camera->sensor_y);
  }

  input_operation_ = this->get_input_socket_reader(0);
  float focal_distance = determine_focal_distance();
  if (focal_distance == 0.0f) {
    focal_distance = 1e10f; /* If the DOF is 0.0 then set it to be far away. */
  }
  inverse_focal_distance_ = 1.0f / focal_distance;
  aspect_ = (this->get_width() > this->get_height()) ?
                (this->get_height() / (float)this->get_width()) :
                (this->get_width() / (float)this->get_height());
  aperture_ = 0.5f * (cam_lens_ / (aspect_ * cam_sensor)) / f_stop_;
  const float minsz = MIN2(get_width(), get_height());
  dof_sp_ = minsz / ((cam_sensor / 2.0f) /
                     cam_lens_); /* <- == `aspect * MIN2(img->x, img->y) / tan(0.5f * fov)` */

  if (blur_post_operation_) {
    blur_post_operation_->set_sigma(MIN2(aperture_ * 128.0f, max_radius_));
  }
}

void ConvertDepthToRadiusOperation::execute_pixel_sampled(float output[4],
                                                          float x,
                                                          float y,
                                                          PixelSampler sampler)
{
  float input_value[4];
  float z;
  float radius;
  input_operation_->read_sampled(input_value, x, y, sampler);
  z = input_value[0];
  if (z != 0.0f) {
    float iZ = (1.0f / z);

    /* bug T6656 part 2b, do not re-scale. */
#if 0
    bcrad = 0.5f * fabs(aperture * (dof_sp * (cam_invfdist - iZ) - 1.0f));
    /* Scale crad back to original maximum and blend. */
    crad->rect[px] = bcrad + wts->rect[px] * (scf * crad->rect[px] - bcrad);
#endif
    radius = 0.5f * fabsf(aperture_ * (dof_sp_ * (inverse_focal_distance_ - iZ) - 1.0f));
    /* 'bug' T6615, limit minimum radius to 1 pixel,
     * not really a solution, but somewhat mitigates the problem. */
    if (radius < 0.0f) {
      radius = 0.0f;
    }
    if (radius > max_radius_) {
      radius = max_radius_;
    }
    output[0] = radius;
  }
  else {
    output[0] = 0.0f;
  }
}

void ConvertDepthToRadiusOperation::deinit_execution()
{
  input_operation_ = nullptr;
}

void ConvertDepthToRadiusOperation::update_memory_buffer_partial(MemoryBuffer *output,
                                                                 const rcti &area,
                                                                 Span<MemoryBuffer *> inputs)
{
  for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
    const float z = *it.in(0);
    if (z == 0.0f) {
      *it.out = 0.0f;
      continue;
    }

    const float inv_z = (1.0f / z);

    /* Bug T6656 part 2b, do not re-scale. */
#if 0
    bcrad = 0.5f * fabs(aperture * (dof_sp * (cam_invfdist - iZ) - 1.0f));
    /* Scale crad back to original maximum and blend:
     * `crad->rect[px] = bcrad + wts->rect[px] * (scf * crad->rect[px] - bcrad);` */
#endif
    const float radius = 0.5f *
                         fabsf(aperture_ * (dof_sp_ * (inverse_focal_distance_ - inv_z) - 1.0f));
    /* Bug T6615, limit minimum radius to 1 pixel,
     * not really a solution, but somewhat mitigates the problem. */
    *it.out = CLAMPIS(radius, 0.0f, max_radius_);
  }
}

}  // namespace blender::compositor