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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_FastGaussianBlurOperation.h"
#include "COM_MultiThreadedOperation.h"
#include "DNA_object_types.h"
namespace blender::compositor {
/**
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class ConvertDepthToRadiusOperation : public MultiThreadedOperation {
private:
/**
* Cached reference to the input_program
*/
SocketReader *input_operation_;
float f_stop_;
float aspect_;
float max_radius_;
float inverse_focal_distance_;
float aperture_;
float cam_lens_;
float dof_sp_;
Object *camera_object_;
FastGaussianBlurValueOperation *blur_post_operation_;
public:
/**
* Default constructor
*/
ConvertDepthToRadiusOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void setf_stop(float f_stop)
{
f_stop_ = f_stop;
}
void set_max_radius(float max_radius)
{
max_radius_ = max_radius;
}
void set_camera_object(Object *camera)
{
camera_object_ = camera;
}
float determine_focal_distance();
void set_post_blur(FastGaussianBlurValueOperation *operation)
{
blur_post_operation_ = operation;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor
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