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/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Dalai Felinto
*/
#include "COM_ConvertKeyToPremulOperation.h"
#include "BLI_math.h"
ConvertKeyToPremulOperation::ConvertKeyToPremulOperation(): NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addOutputSocket(COM_DT_COLOR);
this->inputColor = NULL;
}
void ConvertKeyToPremulOperation::initExecution()
{
this->inputColor = getInputSocketReader(0);
}
void ConvertKeyToPremulOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
{
float inputValue[4];
float alpha;
this->inputColor->read(inputValue, x, y, sampler, inputBuffers);
alpha = inputValue[3];
mul_v3_v3fl(outputValue, inputValue, alpha);
/* never touches the alpha */
outputValue[3] = alpha;
}
void ConvertKeyToPremulOperation::deinitExecution()
{
this->inputColor = NULL;
}
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