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COM_ConvertYCCToRGBOperation.cpp « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor:
 *		Dalai Felinto
 */

#include "COM_ConvertYCCToRGBOperation.h"
#include "BLI_math_color.h"

ConvertYCCToRGBOperation::ConvertYCCToRGBOperation(): NodeOperation() {
	this->addInputSocket(COM_DT_COLOR);
	this->addOutputSocket(COM_DT_COLOR);
	this->inputOperation = NULL;
}

void ConvertYCCToRGBOperation::initExecution() {
	this->inputOperation = this->getInputSocketReader(0);
}

void ConvertYCCToRGBOperation::setMode(int mode) {
	switch(mode)
	{
	case 1:
		this->mode = BLI_YCC_ITU_BT709;
		break;
	case 2:
		this->mode = BLI_YCC_JFIF_0_255;
		break;
	case 0:
	default:
		this->mode = BLI_YCC_ITU_BT601;
		break;
	}
}

void ConvertYCCToRGBOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
	float inputColor[4];
	inputOperation->read(inputColor, x, y, sampler, inputBuffers);

	/* need to un-normalize the data */
	inputColor[0] *= 255.f; /* Y */
	inputColor[1] *= 255.f; /* Cb*/
	inputColor[2] *= 255.f; /* Cr*/

	ycc_to_rgb(inputColor[0], inputColor[1], inputColor[2], &outputValue[0], &outputValue[1], &outputValue[2], this->mode);
	outputValue[3] = inputColor[3];
}

void ConvertYCCToRGBOperation::deinitExecution() {
	this->inputOperation = NULL;
}