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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
class DespeckleOperation : public MultiThreadedOperation {
private:
constexpr static int IMAGE_INPUT_INDEX = 0;
constexpr static int FACTOR_INPUT_INDEX = 1;
float threshold_;
float threshold_neighbor_;
// int filter_width_;
// int filter_height_;
protected:
SocketReader *input_operation_;
SocketReader *input_value_operation_;
public:
DespeckleOperation();
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
void execute_pixel(float output[4], int x, int y, void *data) override;
void set_threshold(float threshold)
{
threshold_ = threshold;
}
void set_threshold_neighbor(float threshold)
{
threshold_neighbor_ = threshold;
}
void init_execution() override;
void deinit_execution() override;
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor
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