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COM_DisplaceOperation.cpp « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor:
 *		Dalai Felinto
 */

#include "COM_DisplaceOperation.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"

DisplaceOperation::DisplaceOperation() : NodeOperation()
{
	this->addInputSocket(COM_DT_COLOR);
	this->addInputSocket(COM_DT_VECTOR);
	this->addInputSocket(COM_DT_VALUE);
	this->addInputSocket(COM_DT_VALUE);
	this->addOutputSocket(COM_DT_COLOR);
	this->setComplex(true);

	this->m_inputColorProgram = NULL;
	this->m_inputVectorProgram = NULL;
	this->m_inputScaleXProgram = NULL;
	this->m_inputScaleYProgram = NULL;
}

void DisplaceOperation::initExecution()
{
	this->m_inputColorProgram = this->getInputSocketReader(0);
	this->m_inputVectorProgram = this->getInputSocketReader(1);
	this->m_inputScaleXProgram = this->getInputSocketReader(2);
	this->m_inputScaleYProgram = this->getInputSocketReader(3);

	this->m_width_x4 = this->getWidth() * 4;
	this->m_height_x4 = this->getHeight() * 4;
}


/* minimum distance (in pixels) a pixel has to be displaced
 * in order to take effect */
#define DISPLACE_EPSILON    0.01f

void DisplaceOperation::executePixel(float output[4], int x, int y, void *data)
{
	float inVector[4];
	float inScale[4];

	float p_dx, p_dy;   /* main displacement in pixel space */
	float d_dx, d_dy;
	float dxt, dyt;
	float u, v;

	this->m_inputScaleXProgram->read(inScale, x, y, COM_PS_NEAREST);
	float xs = inScale[0];
	this->m_inputScaleYProgram->read(inScale, x, y, COM_PS_NEAREST);
	float ys = inScale[0];

	/* clamp x and y displacement to triple image resolution - 
	 * to prevent hangs from huge values mistakenly plugged in eg. z buffers */
	CLAMP(xs, -this->m_width_x4, this->m_width_x4);
	CLAMP(ys, -this->m_height_x4, this->m_height_x4);

	this->m_inputVectorProgram->read(inVector, x, y, COM_PS_NEAREST);
	p_dx = inVector[0] * xs;
	p_dy = inVector[1] * ys;

	/* displaced pixel in uv coords, for image sampling */
	u = x - p_dx + 0.5f;
	v = y - p_dy + 0.5f;

	/* calc derivatives */
	this->m_inputVectorProgram->read(inVector, x + 1, y, COM_PS_NEAREST);
	d_dx = inVector[0] * xs;
	this->m_inputVectorProgram->read(inVector, x, y + 1, COM_PS_NEAREST);
	d_dy = inVector[1] * ys;

	/* clamp derivatives to minimum displacement distance in UV space */
	dxt = p_dx - d_dx;
	dyt = p_dy - d_dy;

	dxt = signf(dxt) * maxf(fabsf(dxt), DISPLACE_EPSILON) / this->getWidth();
	dyt = signf(dyt) * maxf(fabsf(dyt), DISPLACE_EPSILON) / this->getHeight();

	/* EWA filtering */
	this->m_inputColorProgram->read(output, u, v, dxt, dyt);
}

void DisplaceOperation::deinitExecution()
{
	this->m_inputColorProgram = NULL;
	this->m_inputVectorProgram = NULL;
	this->m_inputScaleXProgram = NULL;
	this->m_inputScaleYProgram = NULL;
}

bool DisplaceOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
	rcti colorInput;
	rcti vectorInput;
	NodeOperation *operation = NULL;

	/* the vector buffer only needs a 2x2 buffer. The image needs whole buffer */
	/* image */
	operation = getInputOperation(0);
	colorInput.xmax = operation->getWidth();
	colorInput.xmin = 0;
	colorInput.ymax = operation->getHeight();
	colorInput.ymin = 0;
	if (operation->determineDependingAreaOfInterest(&colorInput, readOperation, output)) {
		return true;
	}

	/* vector */
	operation = getInputOperation(1);
	vectorInput.xmax = input->xmax + 2;
	vectorInput.xmin = input->xmin;
	vectorInput.ymax = input->ymax + 2;
	vectorInput.ymin = input->ymin;
	if (operation->determineDependingAreaOfInterest(&vectorInput, readOperation, output)) {
		return true;
	}

	/* scale x */
	operation = getInputOperation(2);
	if (operation->determineDependingAreaOfInterest(input, readOperation, output) ) {
		return true;
	}

	/* scale y */
	operation = getInputOperation(3);
	if (operation->determineDependingAreaOfInterest(input, readOperation, output) ) {
		return true;
	}

	return false;
}