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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2012, Blender Foundation.
 */

#include "COM_DisplaceSimpleOperation.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"

namespace blender::compositor {

DisplaceSimpleOperation::DisplaceSimpleOperation()
{
  this->addInputSocket(DataType::Color);
  this->addInputSocket(DataType::Vector);
  this->addInputSocket(DataType::Value);
  this->addInputSocket(DataType::Value);
  this->addOutputSocket(DataType::Color);

  this->m_inputColorProgram = nullptr;
  this->m_inputVectorProgram = nullptr;
  this->m_inputScaleXProgram = nullptr;
  this->m_inputScaleYProgram = nullptr;
}

void DisplaceSimpleOperation::initExecution()
{
  this->m_inputColorProgram = this->getInputSocketReader(0);
  this->m_inputVectorProgram = this->getInputSocketReader(1);
  this->m_inputScaleXProgram = this->getInputSocketReader(2);
  this->m_inputScaleYProgram = this->getInputSocketReader(3);

  this->m_width_x4 = this->getWidth() * 4;
  this->m_height_x4 = this->getHeight() * 4;
}

/* minimum distance (in pixels) a pixel has to be displaced
 * in order to take effect */
// #define DISPLACE_EPSILON    0.01f

void DisplaceSimpleOperation::executePixelSampled(float output[4],
                                                  float x,
                                                  float y,
                                                  PixelSampler sampler)
{
  float inVector[4];
  float inScale[4];

  float p_dx, p_dy; /* main displacement in pixel space */
  float u, v;

  this->m_inputScaleXProgram->readSampled(inScale, x, y, sampler);
  float xs = inScale[0];
  this->m_inputScaleYProgram->readSampled(inScale, x, y, sampler);
  float ys = inScale[0];

  /* clamp x and y displacement to triple image resolution -
   * to prevent hangs from huge values mistakenly plugged in eg. z buffers */
  CLAMP(xs, -this->m_width_x4, this->m_width_x4);
  CLAMP(ys, -this->m_height_x4, this->m_height_x4);

  this->m_inputVectorProgram->readSampled(inVector, x, y, sampler);
  p_dx = inVector[0] * xs;
  p_dy = inVector[1] * ys;

  /* displaced pixel in uv coords, for image sampling */
  /* clamp nodes to avoid glitches */
  u = x - p_dx + 0.5f;
  v = y - p_dy + 0.5f;
  CLAMP(u, 0.0f, this->getWidth() - 1.0f);
  CLAMP(v, 0.0f, this->getHeight() - 1.0f);

  this->m_inputColorProgram->readSampled(output, u, v, sampler);
}

void DisplaceSimpleOperation::deinitExecution()
{
  this->m_inputColorProgram = nullptr;
  this->m_inputVectorProgram = nullptr;
  this->m_inputScaleXProgram = nullptr;
  this->m_inputScaleYProgram = nullptr;
}

bool DisplaceSimpleOperation::determineDependingAreaOfInterest(rcti *input,
                                                               ReadBufferOperation *readOperation,
                                                               rcti *output)
{
  rcti colorInput;
  NodeOperation *operation = nullptr;

  /* the vector buffer only needs a 2x2 buffer. The image needs whole buffer */
  /* image */
  operation = getInputOperation(0);
  colorInput.xmax = operation->getWidth();
  colorInput.xmin = 0;
  colorInput.ymax = operation->getHeight();
  colorInput.ymin = 0;
  if (operation->determineDependingAreaOfInterest(&colorInput, readOperation, output)) {
    return true;
  }

  /* vector */
  if (operation->determineDependingAreaOfInterest(input, readOperation, output)) {
    return true;
  }

  /* scale x */
  operation = getInputOperation(2);
  if (operation->determineDependingAreaOfInterest(input, readOperation, output)) {
    return true;
  }

  /* scale y */
  operation = getInputOperation(3);
  if (operation->determineDependingAreaOfInterest(input, readOperation, output)) {
    return true;
  }

  return false;
}

}  // namespace blender::compositor