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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
class DoubleEdgeMaskOperation : public NodeOperation {
private:
/**
* Cached reference to the input_program
*/
SocketReader *input_outer_mask_;
SocketReader *input_inner_mask_;
bool adjacent_only_;
bool keep_inside_;
/* TODO(manzanilla): To be removed with tiled implementation. */
float *cached_instance_;
bool is_output_rendered_;
public:
DoubleEdgeMaskOperation();
void do_double_edge_mask(float *imask, float *omask, float *res);
/**
* The inner loop of this operation.
*/
void execute_pixel(float output[4], int x, int y, void *data) override;
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void *initialize_tile_data(rcti *rect) override;
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
void set_adjecent_only(bool adjacent_only)
{
adjacent_only_ = adjacent_only;
}
void set_keep_inside(bool keep_inside)
{
keep_inside_ = keep_inside;
}
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
void update_memory_buffer(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor
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