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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_NodeOperation.h"
namespace blender::compositor {
class EllipseMaskOperation : public NodeOperation {
private:
/**
* Cached reference to the inputProgram
*/
SocketReader *m_inputMask;
SocketReader *m_inputValue;
float m_sine;
float m_cosine;
float m_aspectRatio;
int m_maskType;
NodeEllipseMask *m_data;
public:
EllipseMaskOperation();
/**
* The inner loop of this operation.
*/
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
/**
* Initialize the execution
*/
void initExecution() override;
/**
* Deinitialize the execution
*/
void deinitExecution() override;
void setData(NodeEllipseMask *data)
{
this->m_data = data;
}
void setMaskType(int maskType)
{
this->m_maskType = maskType;
}
};
} // namespace blender::compositor
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