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COM_GaussianXBlurOperation.cpp « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor: 
 *		Jeroen Bakker 
 *		Monique Dewanchand
 */

#include "COM_GaussianXBlurOperation.h"
#include "BLI_math.h"
#include "MEM_guardedalloc.h"

extern "C" {
#  include "RE_pipeline.h"
}

GaussianXBlurOperation::GaussianXBlurOperation() : BlurBaseOperation(COM_DT_COLOR)
{
	this->m_gausstab = NULL;
#ifdef __SSE2__
	this->m_gausstab_sse = NULL;
#endif
	this->m_filtersize = 0;
}

void *GaussianXBlurOperation::initializeTileData(rcti *rect)
{
	lockMutex();
	if (!this->m_sizeavailable) {
		updateGauss();
	}
	void *buffer = getInputOperation(0)->initializeTileData(NULL);
	unlockMutex();
	return buffer;
}

void GaussianXBlurOperation::initExecution()
{
	BlurBaseOperation::initExecution();

	initMutex();

	if (this->m_sizeavailable) {
		float rad = max_ff(m_size * m_data.sizex, 0.0f);
		m_filtersize = min_ii(ceil(rad), MAX_GAUSSTAB_RADIUS);

		/* TODO(sergey): De-duplicate with the case below and Y blur. */
		this->m_gausstab = BlurBaseOperation::make_gausstab(rad, m_filtersize);
#ifdef __SSE2__
		this->m_gausstab_sse = BlurBaseOperation::convert_gausstab_sse(this->m_gausstab,
		                                                               rad,
		                                                               m_filtersize);
#endif
	}
}

void GaussianXBlurOperation::updateGauss()
{
	if (this->m_gausstab == NULL) {
		updateSize();
		float rad = max_ff(m_size * m_data.sizex, 0.0f);
		m_filtersize = min_ii(ceil(rad), MAX_GAUSSTAB_RADIUS);

		this->m_gausstab = BlurBaseOperation::make_gausstab(rad, m_filtersize);
#ifdef __SSE2__
		this->m_gausstab_sse = BlurBaseOperation::convert_gausstab_sse(this->m_gausstab,
		                                                               rad,
		                                                               m_filtersize);
#endif
	}
}

void GaussianXBlurOperation::executePixel(float output[4], int x, int y, void *data)
{
	float color_accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
	float multiplier_accum = 0.0f;
	MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
	float *buffer = inputBuffer->getBuffer();
	int bufferwidth = inputBuffer->getWidth();
	int bufferstartx = inputBuffer->getRect()->xmin;
	int bufferstarty = inputBuffer->getRect()->ymin;

	rcti &rect = *inputBuffer->getRect();
	int xmin = max_ii(x - m_filtersize,     rect.xmin);
	int xmax = min_ii(x + m_filtersize + 1, rect.xmax);
	int ymin = max_ii(y,                    rect.ymin);

	int step = getStep();
	int offsetadd = getOffsetAdd();
	int bufferindex = ((xmin - bufferstartx) * 4) + ((ymin - bufferstarty) * 4 * bufferwidth);

#ifdef __SSE2__
	__m128 accum_r = _mm_load_ps(color_accum);
	for (int nx = xmin, index = (xmin - x) + this->m_filtersize; nx < xmax; nx += step, index += step) {
		__m128 reg_a = _mm_load_ps(&buffer[bufferindex]);
		reg_a = _mm_mul_ps(reg_a, this->m_gausstab_sse[index]);
		accum_r = _mm_add_ps(accum_r, reg_a);
		multiplier_accum += this->m_gausstab[index];
		bufferindex += offsetadd;
	}
	_mm_store_ps(color_accum, accum_r);
#else
	for (int nx = xmin, index = (xmin - x) + this->m_filtersize; nx < xmax; nx += step, index += step) {
		const float multiplier = this->m_gausstab[index];
		madd_v4_v4fl(color_accum, &buffer[bufferindex], multiplier);
		multiplier_accum += multiplier;
		bufferindex += offsetadd;
	}
#endif
	mul_v4_v4fl(output, color_accum, 1.0f / multiplier_accum);
}

void GaussianXBlurOperation::deinitExecution()
{
	BlurBaseOperation::deinitExecution();

	if (this->m_gausstab) {
		MEM_freeN(this->m_gausstab);
		this->m_gausstab = NULL;
	}
#ifdef __SSE2__
	if (this->m_gausstab_sse) {
		MEM_freeN(this->m_gausstab_sse);
		this->m_gausstab_sse = NULL;
	}
#endif

	deinitMutex();
}

bool GaussianXBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
	rcti newInput;
	
	if (!this->m_sizeavailable) {
		rcti sizeInput;
		sizeInput.xmin = 0;
		sizeInput.ymin = 0;
		sizeInput.xmax = 5;
		sizeInput.ymax = 5;
		NodeOperation *operation = this->getInputOperation(1);
		if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output)) {
			return true;
		}
	}
	{
		if (this->m_sizeavailable && this->m_gausstab != NULL) {
			newInput.xmax = input->xmax + this->m_filtersize + 1;
			newInput.xmin = input->xmin - this->m_filtersize - 1;
			newInput.ymax = input->ymax;
			newInput.ymin = input->ymin;
		}
		else {
			newInput.xmax = this->getWidth();
			newInput.xmin = 0;
			newInput.ymax = this->getHeight();
			newInput.ymin = 0;
		}
		return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
	}
}