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COM_GaussianYBlurOperation.h « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2011 Blender Foundation. */

#pragma once

#include "COM_GaussianBlurBaseOperation.h"

namespace blender::compositor {

/* TODO(manzanilla): everything to be removed with tiled implementation except the constructor. */
class GaussianYBlurOperation : public GaussianBlurBaseOperation {
 private:
  void update_gauss();

 public:
  GaussianYBlurOperation();

  /**
   * The inner loop of this operation.
   */
  void execute_pixel(float output[4], int x, int y, void *data) override;

  void execute_opencl(OpenCLDevice *device,
                      MemoryBuffer *output_memory_buffer,
                      cl_mem cl_output_buffer,
                      MemoryBuffer **input_memory_buffers,
                      std::list<cl_mem> *cl_mem_to_clean_up,
                      std::list<cl_kernel> *cl_kernels_to_clean_up) override;

  /**
   * \brief initialize the execution
   */
  void init_execution() override;

  /**
   * Deinitialize the execution
   */
  void deinit_execution() override;

  void *initialize_tile_data(rcti *rect) override;
  bool determine_depending_area_of_interest(rcti *input,
                                            ReadBufferOperation *read_operation,
                                            rcti *output) override;

  void check_opencl()
  {
    flags_.open_cl = (data_.sizex >= 128);
  }
};

}  // namespace blender::compositor