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COM_GlareStreaksOperation.cc « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2011, Blender Foundation.
 */

#include "COM_GlareStreaksOperation.h"
#include "BLI_math.h"

namespace blender::compositor {

void GlareStreaksOperation::generateGlare(float *data,
                                          MemoryBuffer *inputTile,
                                          NodeGlare *settings)
{
  int x, y, n;
  unsigned int nump = 0;
  float c1[4], c2[4], c3[4], c4[4];
  float a, ang = DEG2RADF(360.0f) / (float)settings->streaks;

  int size = inputTile->getWidth() * inputTile->getHeight();
  int size4 = size * 4;

  bool breaked = false;

  MemoryBuffer tsrc(*inputTile);
  MemoryBuffer tdst(DataType::Color, inputTile->get_rect());
  tdst.clear();
  memset(data, 0, size4 * sizeof(float));

  for (a = 0.0f; a < DEG2RADF(360.0f) && (!breaked); a += ang) {
    const float an = a + settings->angle_ofs;
    const float vx = cos((double)an), vy = sin((double)an);
    for (n = 0; n < settings->iter && (!breaked); n++) {
      const float p4 = pow(4.0, (double)n);
      const float vxp = vx * p4, vyp = vy * p4;
      const float wt = pow((double)settings->fade, (double)p4);
      const float cmo = 1.0f -
                        (float)pow((double)settings->colmod,
                                   (double)n +
                                       1);  // colormodulation amount relative to current pass
      float *tdstcol = tdst.getBuffer();
      for (y = 0; y < tsrc.getHeight() && (!breaked); y++) {
        for (x = 0; x < tsrc.getWidth(); x++, tdstcol += 4) {
          // first pass no offset, always same for every pass, exact copy,
          // otherwise results in uneven brightness, only need once
          if (n == 0) {
            tsrc.read(c1, x, y);
          }
          else {
            c1[0] = c1[1] = c1[2] = 0;
          }
          tsrc.readBilinear(c2, x + vxp, y + vyp);
          tsrc.readBilinear(c3, x + vxp * 2.0f, y + vyp * 2.0f);
          tsrc.readBilinear(c4, x + vxp * 3.0f, y + vyp * 3.0f);
          // modulate color to look vaguely similar to a color spectrum
          c2[1] *= cmo;
          c2[2] *= cmo;

          c3[0] *= cmo;
          c3[1] *= cmo;

          c4[0] *= cmo;
          c4[2] *= cmo;

          tdstcol[0] = 0.5f * (tdstcol[0] + c1[0] + wt * (c2[0] + wt * (c3[0] + wt * c4[0])));
          tdstcol[1] = 0.5f * (tdstcol[1] + c1[1] + wt * (c2[1] + wt * (c3[1] + wt * c4[1])));
          tdstcol[2] = 0.5f * (tdstcol[2] + c1[2] + wt * (c2[2] + wt * (c3[2] + wt * c4[2])));
          tdstcol[3] = 1.0f;
        }
        if (isBraked()) {
          breaked = true;
        }
      }
      memcpy(tsrc.getBuffer(), tdst.getBuffer(), sizeof(float) * size4);
    }

    float *sourcebuffer = tsrc.getBuffer();
    float factor = 1.0f / (float)(6 - settings->iter);
    for (int i = 0; i < size4; i += 4) {
      madd_v3_v3fl(&data[i], &sourcebuffer[i], factor);
      data[i + 3] = 1.0f;
    }

    tdst.clear();
    memcpy(tsrc.getBuffer(), inputTile->getBuffer(), sizeof(float) * size4);
    nump++;
  }
}

}  // namespace blender::compositor