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COM_InvertOperation.cpp « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor: 
 *		Jeroen Bakker 
 *		Monique Dewanchand
 */

#include "COM_InvertOperation.h"

InvertOperation::InvertOperation(): NodeOperation()
{
	this->addInputSocket(COM_DT_VALUE);
	this->addInputSocket(COM_DT_COLOR);
	this->addOutputSocket(COM_DT_COLOR);
	this->inputValueProgram = NULL;
	this->inputColorProgram = NULL;
	this->color = true;
	this->alpha = false;
	setResolutionInputSocketIndex(1);
}
void InvertOperation::initExecution()
{
	this->inputValueProgram = this->getInputSocketReader(0);
	this->inputColorProgram = this->getInputSocketReader(1);
}

void InvertOperation::executePixel(float *out, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
{
	float inputValue[4];
	float inputColor[4];
	this->inputValueProgram->read(inputValue, x, y, sampler, inputBuffers);
	this->inputColorProgram->read(inputColor, x, y, sampler, inputBuffers);
	
	const float value = inputValue[0];
	const float invertedValue = 1.0f - value;
	
	if (color) {
		out[0] = (1.0f - inputColor[0])*value + inputColor[0]*invertedValue;
		out[1] = (1.0f - inputColor[1])*value + inputColor[1]*invertedValue;
		out[2] = (1.0f - inputColor[2])*value + inputColor[2]*invertedValue;
	}
	else {
		copy_v3_v3(out, inputColor);
	}
	
	if (alpha)
		out[3] = (1.0f - inputColor[3])*value + inputColor[3]*invertedValue;
	else
		out[3] = inputColor[3];

}

void InvertOperation::deinitExecution()
{
	this->inputValueProgram = NULL;
	this->inputColorProgram = NULL;
}