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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_InvertOperation_h
#define _COM_InvertOperation_h
#include "COM_NodeOperation.h"
class InvertOperation : public NodeOperation {
private:
/**
* Cached reference to the inputProgram
*/
SocketReader * inputValueProgram;
SocketReader * inputColorProgram;
bool alpha;
bool color;
public:
InvertOperation();
/**
* the inner loop of this program
*/
void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
/**
* Initialize the execution
*/
void initExecution();
/**
* Deinitialize the execution
*/
void deinitExecution();
void setColor(bool color) {this->color = color;}
void setAlpha(bool alpha) {this->alpha = alpha;}
};
#endif
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