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COM_KeyingDespillOperation.cc « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2012, Blender Foundation.
 */

#include "COM_KeyingDespillOperation.h"

namespace blender::compositor {

KeyingDespillOperation::KeyingDespillOperation()
{
  this->add_input_socket(DataType::Color);
  this->add_input_socket(DataType::Color);
  this->add_output_socket(DataType::Color);

  despill_factor_ = 0.5f;
  color_balance_ = 0.5f;

  pixel_reader_ = nullptr;
  screen_reader_ = nullptr;
  flags_.can_be_constant = true;
}

void KeyingDespillOperation::init_execution()
{
  pixel_reader_ = this->get_input_socket_reader(0);
  screen_reader_ = this->get_input_socket_reader(1);
}

void KeyingDespillOperation::deinit_execution()
{
  pixel_reader_ = nullptr;
  screen_reader_ = nullptr;
}

void KeyingDespillOperation::execute_pixel_sampled(float output[4],
                                                   float x,
                                                   float y,
                                                   PixelSampler sampler)
{
  float pixel_color[4];
  float screen_color[4];

  pixel_reader_->read_sampled(pixel_color, x, y, sampler);
  screen_reader_->read_sampled(screen_color, x, y, sampler);

  const int screen_primary_channel = max_axis_v3(screen_color);
  const int other_1 = (screen_primary_channel + 1) % 3;
  const int other_2 = (screen_primary_channel + 2) % 3;

  const int min_channel = MIN2(other_1, other_2);
  const int max_channel = MAX2(other_1, other_2);

  float average_value, amount;

  average_value = color_balance_ * pixel_color[min_channel] +
                  (1.0f - color_balance_) * pixel_color[max_channel];
  amount = (pixel_color[screen_primary_channel] - average_value);

  copy_v4_v4(output, pixel_color);

  const float amount_despill = despill_factor_ * amount;
  if (amount_despill > 0.0f) {
    output[screen_primary_channel] = pixel_color[screen_primary_channel] - amount_despill;
  }
}

void KeyingDespillOperation::update_memory_buffer_partial(MemoryBuffer *output,
                                                          const rcti &area,
                                                          Span<MemoryBuffer *> inputs)
{
  for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
    const float *pixel_color = it.in(0);
    const float *screen_color = it.in(1);

    const int screen_primary_channel = max_axis_v3(screen_color);
    const int other_1 = (screen_primary_channel + 1) % 3;
    const int other_2 = (screen_primary_channel + 2) % 3;

    const int min_channel = MIN2(other_1, other_2);
    const int max_channel = MAX2(other_1, other_2);

    const float average_value = color_balance_ * pixel_color[min_channel] +
                                (1.0f - color_balance_) * pixel_color[max_channel];
    const float amount = (pixel_color[screen_primary_channel] - average_value);

    copy_v4_v4(it.out, pixel_color);

    const float amount_despill = despill_factor_ * amount;
    if (amount_despill > 0.0f) {
      it.out[screen_primary_channel] = pixel_color[screen_primary_channel] - amount_despill;
    }
  }
}

}  // namespace blender::compositor