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/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Sergey Sharybin
*/
#ifndef _COM_KeyingDespillOperation_h
#define _COM_KeyingDespillOperation_h
#include "COM_NodeOperation.h"
/**
* Class with implementation of keying despill node
*/
class KeyingDespillOperation : public NodeOperation {
protected:
SocketReader *m_pixelReader;
SocketReader *m_screenReader;
float m_despillFactor;
float m_colorBalance;
public:
KeyingDespillOperation();
void initExecution();
void deinitExecution();
void setDespillFactor(float value) {this->m_despillFactor = value;}
void setColorBalance(float value) {this->m_colorBalance = value;}
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
#endif
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