Welcome to mirror list, hosted at ThFree Co, Russian Federation.

COM_KeyingOperation.cc « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 3edb5a5d34eb2182bfafbc05267aec96243c8c7b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2012, Blender Foundation.
 */

#include "COM_KeyingOperation.h"

#include "MEM_guardedalloc.h"

#include "BLI_listbase.h"
#include "BLI_math.h"

namespace blender::compositor {

static float get_pixel_saturation(const float pixelColor[4],
                                  float screen_balance,
                                  int primary_channel)
{
  const int other_1 = (primary_channel + 1) % 3;
  const int other_2 = (primary_channel + 2) % 3;

  const int min_channel = MIN2(other_1, other_2);
  const int max_channel = MAX2(other_1, other_2);

  const float val = screen_balance * pixelColor[min_channel] +
                    (1.0f - screen_balance) * pixelColor[max_channel];

  return (pixelColor[primary_channel] - val) * fabsf(1.0f - val);
}

KeyingOperation::KeyingOperation()
{
  this->addInputSocket(DataType::Color);
  this->addInputSocket(DataType::Color);
  this->addOutputSocket(DataType::Value);

  this->m_screenBalance = 0.5f;

  this->m_pixelReader = nullptr;
  this->m_screenReader = nullptr;
}

void KeyingOperation::initExecution()
{
  this->m_pixelReader = this->getInputSocketReader(0);
  this->m_screenReader = this->getInputSocketReader(1);
}

void KeyingOperation::deinitExecution()
{
  this->m_pixelReader = nullptr;
  this->m_screenReader = nullptr;
}

void KeyingOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
  float pixel_color[4];
  float screen_color[4];

  this->m_pixelReader->readSampled(pixel_color, x, y, sampler);
  this->m_screenReader->readSampled(screen_color, x, y, sampler);

  const int primary_channel = max_axis_v3(screen_color);
  const float min_pixel_color = min_fff(pixel_color[0], pixel_color[1], pixel_color[2]);

  if (min_pixel_color > 1.0f) {
    /* overexposure doesn't happen on screen itself and usually happens
     * on light sources in the shot, this need to be checked separately
     * because saturation and falloff calculation is based on the fact
     * that pixels are not overexposed
     */
    output[0] = 1.0f;
  }
  else {
    float saturation = get_pixel_saturation(pixel_color, this->m_screenBalance, primary_channel);
    float screen_saturation = get_pixel_saturation(
        screen_color, this->m_screenBalance, primary_channel);

    if (saturation < 0) {
      /* means main channel of pixel is different from screen,
       * assume this is completely a foreground
       */
      output[0] = 1.0f;
    }
    else if (saturation >= screen_saturation) {
      /* matched main channels and higher saturation on pixel
       * is treated as completely background
       */
      output[0] = 0.0f;
    }
    else {
      /* nice alpha falloff on edges */
      float distance = 1.0f - saturation / screen_saturation;

      output[0] = distance;
    }
  }
}

void KeyingOperation::update_memory_buffer_partial(MemoryBuffer *output,
                                                   const rcti &area,
                                                   Span<MemoryBuffer *> inputs)
{
  for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
    const float *pixel_color = it.in(0);
    const float *screen_color = it.in(1);

    const int primary_channel = max_axis_v3(screen_color);
    const float min_pixel_color = min_fff(pixel_color[0], pixel_color[1], pixel_color[2]);

    if (min_pixel_color > 1.0f) {
      /* Overexposure doesn't happen on screen itself and usually happens
       * on light sources in the shot, this need to be checked separately
       * because saturation and falloff calculation is based on the fact
       * that pixels are not overexposed.
       */
      it.out[0] = 1.0f;
    }
    else {
      const float saturation = get_pixel_saturation(pixel_color, m_screenBalance, primary_channel);
      const float screen_saturation = get_pixel_saturation(
          screen_color, m_screenBalance, primary_channel);

      if (saturation < 0) {
        /* Means main channel of pixel is different from screen,
         * assume this is completely a foreground.
         */
        it.out[0] = 1.0f;
      }
      else if (saturation >= screen_saturation) {
        /* Matched main channels and higher saturation on pixel
         * is treated as completely background.
         */
        it.out[0] = 0.0f;
      }
      else {
        /* Nice alpha falloff on edges. */
        const float distance = 1.0f - saturation / screen_saturation;
        it.out[0] = distance;
      }
    }
  }
}

}  // namespace blender::compositor