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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_LensGlowOperation.h"
#include "BLI_math.h"
LensGlowOperation::LensGlowOperation(): NodeOperation() {
this->addInputSocket(COM_DT_COLOR);
this->addOutputSocket(COM_DT_COLOR);
this->inputProgram = NULL;
this->lamp = NULL;
}
void LensGlowOperation::initExecution() {
this->inputProgram = this->getInputSocketReader(0);
}
void LensGlowOperation::executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
// const float emit100 = this->lamp->energy*100;
// const float emit200 = emit100*2;
// const float deltaX = 160-x;
// const float deltaY = 100-y;
// const float distance = deltaX * deltaX + deltaY*deltaY;
// float glow = (emit100-(distance))/(emit200);
// if (glow<0) glow=0;
// color[0] = glow*lamp->r;
// color[1] = glow*lamp->g;
// color[2] = glow*lamp->b;
// color[3] = 1.0f;
}
void LensGlowOperation::deinitExecution() {
this->inputProgram = NULL;
}
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