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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2012 Blender Foundation. */
#pragma once
#include "COM_MultiThreadedOperation.h"
#include "DNA_texture_types.h"
namespace blender::compositor {
/**
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class MapRangeOperation : public MultiThreadedOperation {
private:
/**
* Cached reference to the input_program
*/
SocketReader *input_operation_;
SocketReader *source_min_operation_;
SocketReader *source_max_operation_;
SocketReader *dest_min_operation_;
SocketReader *dest_max_operation_;
bool use_clamp_;
public:
/**
* Default constructor
*/
MapRangeOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
/**
* Clamp the output
*/
void set_use_clamp(bool value)
{
use_clamp_ = value;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor
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