1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
|
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2012, Blender Foundation.
*/
#pragma once
#include "BLI_listbase.h"
#include "COM_MultiThreadedOperation.h"
#include "DNA_mask_types.h"
#include "IMB_imbuf_types.h"
/* Forward declarations. */
struct MaskRasterHandle;
namespace blender::compositor {
/**
* Class with implementation of mask rasterization
*/
class MaskOperation : public MultiThreadedOperation {
protected:
Mask *m_mask;
/* NOTE: these are used more like aspect,
* but they _do_ impact on mask detail */
int m_maskWidth;
int m_maskHeight;
float m_maskWidthInv; /* `1 / m_maskWidth` */
float m_maskHeightInv; /* `1 / m_maskHeight` */
float m_mask_px_ofs[2];
float m_frame_shutter;
int m_frame_number;
bool m_do_feather;
struct MaskRasterHandle *m_rasterMaskHandles[CMP_NODE_MASK_MBLUR_SAMPLES_MAX];
unsigned int m_rasterMaskHandleTot;
/**
* Determine the output resolution. The resolution is retrieved from the Renderer
*/
void determineResolution(unsigned int resolution[2],
unsigned int preferredResolution[2]) override;
public:
MaskOperation();
void initExecution() override;
void deinitExecution() override;
void setMask(Mask *mask)
{
this->m_mask = mask;
}
void setMaskWidth(int width)
{
this->m_maskWidth = width;
this->m_maskWidthInv = 1.0f / (float)width;
this->m_mask_px_ofs[0] = this->m_maskWidthInv * 0.5f;
}
void setMaskHeight(int height)
{
this->m_maskHeight = height;
this->m_maskHeightInv = 1.0f / (float)height;
this->m_mask_px_ofs[1] = this->m_maskHeightInv * 0.5f;
}
void setFramenumber(int frame_number)
{
this->m_frame_number = frame_number;
}
void setFeather(bool feather)
{
this->m_do_feather = feather;
}
void setMotionBlurSamples(int samples)
{
this->m_rasterMaskHandleTot = MIN2(MAX2(1, samples), CMP_NODE_MASK_MBLUR_SAMPLES_MAX);
}
void setMotionBlurShutter(float shutter)
{
this->m_frame_shutter = shutter;
}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
private:
Vector<MaskRasterHandle *> get_non_null_handles() const;
};
} // namespace blender::compositor
|