Welcome to mirror list, hosted at ThFree Co, Russian Federation.

COM_MixOperation.h « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 479ce161eea6b944e6dc45dae5dc7d3602fb08d6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor: 
 *		Jeroen Bakker 
 *		Monique Dewanchand
 */

#ifndef _COM_MixBaseOperation_h
#define _COM_MixBaseOperation_h
#include "COM_NodeOperation.h"


/**
 * All this programs converts an input color to an output value.
 * it assumes we are in sRGB color space.
 */

class MixBaseOperation : public NodeOperation {
protected:
	/**
	 * Prefetched reference to the inputProgram
	 */
	SocketReader *m_inputValueOperation;
	SocketReader *m_inputColor1Operation;
	SocketReader *m_inputColor2Operation;
	bool m_valueAlphaMultiply;
	bool m_useClamp;

	inline void clampIfNeeded(float color[4])
	{
		if (m_useClamp) {
			CLAMP(color[0], 0.0f, 1.0f);
			CLAMP(color[1], 0.0f, 1.0f);
			CLAMP(color[2], 0.0f, 1.0f);
			CLAMP(color[3], 0.0f, 1.0f);
		}
	}
	
public:
	/**
	 * Default constructor
	 */
	MixBaseOperation();
	
	/**
	 * the inner loop of this program
	 */
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
	
	/**
	 * Initialize the execution
	 */
	void initExecution();
	
	/**
	 * Deinitialize the execution
	 */
	void deinitExecution();

	void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);

	
	void setUseValueAlphaMultiply(const bool value) { this->m_valueAlphaMultiply = value; }
	bool useValueAlphaMultiply() { return this->m_valueAlphaMultiply; }
	void setUseClamp(bool value) { this->m_useClamp = value; }
};

class MixAddOperation : public MixBaseOperation {
public:
	MixAddOperation();
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

class MixBlendOperation : public MixBaseOperation {
public:
	MixBlendOperation();
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

class MixBurnOperation : public MixBaseOperation {
public:
	MixBurnOperation();
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

class MixColorOperation : public MixBaseOperation {
public:
	MixColorOperation();
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

class MixDarkenOperation : public MixBaseOperation {
public:
	MixDarkenOperation();
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

class MixDifferenceOperation : public MixBaseOperation {
public:
	MixDifferenceOperation();
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

class MixDivideOperation : public MixBaseOperation {
public:
	MixDivideOperation();
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

class MixDodgeOperation : public MixBaseOperation {
public:
	MixDodgeOperation();
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

class MixGlareOperation : public MixBaseOperation {
public:
	MixGlareOperation();
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

class MixHueOperation : public MixBaseOperation {
public:
	MixHueOperation();
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

class MixLightenOperation : public MixBaseOperation {
public:
	MixLightenOperation();
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

class MixLinearLightOperation : public MixBaseOperation {
public:
	MixLinearLightOperation();
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

class MixMultiplyOperation : public MixBaseOperation {
public:
	MixMultiplyOperation();
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

class MixOverlayOperation : public MixBaseOperation {
public:
	MixOverlayOperation();
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

class MixSaturationOperation : public MixBaseOperation {
public:
	MixSaturationOperation();
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

class MixScreenOperation : public MixBaseOperation {
public:
	MixScreenOperation();
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

class MixSoftLightOperation : public MixBaseOperation {
public:
	MixSoftLightOperation();
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

class MixSubtractOperation : public MixBaseOperation {
public:
	MixSubtractOperation();
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

class MixValueOperation : public MixBaseOperation {
public:
	MixValueOperation();
	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};

#endif