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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_MixBaseOperation_h
#define _COM_MixBaseOperation_h
#include "COM_NodeOperation.h"
/**
* All this programs converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class MixBaseOperation : public NodeOperation {
protected:
/**
* Prefetched reference to the inputProgram
*/
SocketReader *m_inputValueOperation;
SocketReader *m_inputColor1Operation;
SocketReader *m_inputColor2Operation;
bool m_valueAlphaMultiply;
bool m_useClamp;
inline void clampIfNeeded(float color[4])
{
if (m_useClamp) {
CLAMP(color[0], 0.0f, 1.0f);
CLAMP(color[1], 0.0f, 1.0f);
CLAMP(color[2], 0.0f, 1.0f);
CLAMP(color[3], 0.0f, 1.0f);
}
}
public:
/**
* Default constructor
*/
MixBaseOperation();
/**
* the inner loop of this program
*/
void executePixel(float output[4], float x, float y, PixelSampler sampler);
/**
* Initialize the execution
*/
void initExecution();
/**
* Deinitialize the execution
*/
void deinitExecution();
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
void setUseValueAlphaMultiply(const bool value) { this->m_valueAlphaMultiply = value; }
bool useValueAlphaMultiply() { return this->m_valueAlphaMultiply; }
void setUseClamp(bool value) { this->m_useClamp = value; }
};
class MixAddOperation : public MixBaseOperation {
public:
MixAddOperation();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class MixBlendOperation : public MixBaseOperation {
public:
MixBlendOperation();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class MixBurnOperation : public MixBaseOperation {
public:
MixBurnOperation();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class MixColorOperation : public MixBaseOperation {
public:
MixColorOperation();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class MixDarkenOperation : public MixBaseOperation {
public:
MixDarkenOperation();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class MixDifferenceOperation : public MixBaseOperation {
public:
MixDifferenceOperation();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class MixDivideOperation : public MixBaseOperation {
public:
MixDivideOperation();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class MixDodgeOperation : public MixBaseOperation {
public:
MixDodgeOperation();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class MixGlareOperation : public MixBaseOperation {
public:
MixGlareOperation();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class MixHueOperation : public MixBaseOperation {
public:
MixHueOperation();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class MixLightenOperation : public MixBaseOperation {
public:
MixLightenOperation();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class MixLinearLightOperation : public MixBaseOperation {
public:
MixLinearLightOperation();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class MixMultiplyOperation : public MixBaseOperation {
public:
MixMultiplyOperation();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class MixOverlayOperation : public MixBaseOperation {
public:
MixOverlayOperation();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class MixSaturationOperation : public MixBaseOperation {
public:
MixSaturationOperation();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class MixScreenOperation : public MixBaseOperation {
public:
MixScreenOperation();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class MixSoftLightOperation : public MixBaseOperation {
public:
MixSoftLightOperation();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class MixSubtractOperation : public MixBaseOperation {
public:
MixSubtractOperation();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
class MixValueOperation : public MixBaseOperation {
public:
MixValueOperation();
void executePixel(float output[4], float x, float y, PixelSampler sampler);
};
#endif
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