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COM_MultilayerImageOperation.cpp « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2011, Blender Foundation.
 */

#include "COM_MultilayerImageOperation.h"

#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"

MultilayerBaseOperation::MultilayerBaseOperation(int passindex, int view) : BaseImageOperation()
{
  this->m_passId = passindex;
  this->m_view = view;
}

ImBuf *MultilayerBaseOperation::getImBuf()
{
  /* temporarily changes the view to get the right ImBuf */
  int view = this->m_imageUser->view;

  this->m_imageUser->view = this->m_view;
  this->m_imageUser->pass = this->m_passId;

  if (BKE_image_multilayer_index(this->m_image->rr, this->m_imageUser)) {
    ImBuf *ibuf = BaseImageOperation::getImBuf();
    this->m_imageUser->view = view;
    return ibuf;
  }

  this->m_imageUser->view = view;
  return NULL;
}

void MultilayerColorOperation::executePixelSampled(float output[4],
                                                   float x,
                                                   float y,
                                                   PixelSampler sampler)
{
  if (this->m_imageFloatBuffer == NULL) {
    zero_v4(output);
  }
  else {
    if (this->m_numberOfChannels == 4) {
      switch (sampler) {
        case COM_PS_NEAREST:
          nearest_interpolation_color(this->m_buffer, NULL, output, x, y);
          break;
        case COM_PS_BILINEAR:
          bilinear_interpolation_color(this->m_buffer, NULL, output, x, y);
          break;
        case COM_PS_BICUBIC:
          bicubic_interpolation_color(this->m_buffer, NULL, output, x, y);
          break;
      }
    }
    else {
      int yi = y;
      int xi = x;
      if (xi < 0 || yi < 0 || (unsigned int)xi >= this->getWidth() ||
          (unsigned int)yi >= this->getHeight()) {
        zero_v4(output);
      }
      else {
        int offset = (yi * this->getWidth() + xi) * 3;
        copy_v3_v3(output, &this->m_imageFloatBuffer[offset]);
      }
    }
  }
}

void MultilayerValueOperation::executePixelSampled(float output[4],
                                                   float x,
                                                   float y,
                                                   PixelSampler /*sampler*/)
{
  if (this->m_imageFloatBuffer == NULL) {
    output[0] = 0.0f;
  }
  else {
    int yi = y;
    int xi = x;
    if (xi < 0 || yi < 0 || (unsigned int)xi >= this->getWidth() ||
        (unsigned int)yi >= this->getHeight()) {
      output[0] = 0.0f;
    }
    else {
      float result = this->m_imageFloatBuffer[yi * this->getWidth() + xi];
      output[0] = result;
    }
  }
}

void MultilayerVectorOperation::executePixelSampled(float output[4],
                                                    float x,
                                                    float y,
                                                    PixelSampler /*sampler*/)
{
  if (this->m_imageFloatBuffer == NULL) {
    output[0] = 0.0f;
  }
  else {
    int yi = y;
    int xi = x;
    if (xi < 0 || yi < 0 || (unsigned int)xi >= this->getWidth() ||
        (unsigned int)yi >= this->getHeight()) {
      output[0] = 0.0f;
    }
    else {
      int offset = (yi * this->getWidth() + xi) * 3;
      copy_v3_v3(output, &this->m_imageFloatBuffer[offset]);
    }
  }
}