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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_ImageOperation.h"
class MultilayerBaseOperation : public BaseImageOperation {
private:
int m_passId;
int m_view;
protected:
RenderLayer *m_renderLayer;
RenderPass *m_renderPass;
ImBuf *getImBuf();
public:
/**
* Constructor
*/
MultilayerBaseOperation(RenderLayer *render_layer, RenderPass *render_pass, int view);
};
class MultilayerColorOperation : public MultilayerBaseOperation {
public:
MultilayerColorOperation(RenderLayer *render_layer, RenderPass *render_pass, int view)
: MultilayerBaseOperation(render_layer, render_pass, view)
{
this->addOutputSocket(COM_DT_COLOR);
}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
std::unique_ptr<MetaData> getMetaData() const override;
};
class MultilayerValueOperation : public MultilayerBaseOperation {
public:
MultilayerValueOperation(RenderLayer *render_layer, RenderPass *render_pass, int view)
: MultilayerBaseOperation(render_layer, render_pass, view)
{
this->addOutputSocket(COM_DT_VALUE);
}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MultilayerVectorOperation : public MultilayerBaseOperation {
public:
MultilayerVectorOperation(RenderLayer *render_layer, RenderPass *render_pass, int view)
: MultilayerBaseOperation(render_layer, render_pass, view)
{
this->addOutputSocket(COM_DT_VECTOR);
}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
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