1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Lukas Tönne
*/
#ifndef _COM_OutputFileOperation_h
#define _COM_OutputFileOperation_h
#include "COM_NodeOperation.h"
#include "BLI_rect.h"
#include "BKE_utildefines.h"
#include "intern/openexr/openexr_multi.h"
/* Writes the image to a single-layer file. */
class OutputSingleLayerOperation : public NodeOperation {
private:
const Scene *scene;
const bNodeTree *tree;
ImageFormatData *format;
char path[FILE_MAX];
float *outputBuffer;
DataType datatype;
SocketReader *imageInput;
public:
OutputSingleLayerOperation(const Scene *scene, const bNodeTree *tree, DataType datatype, ImageFormatData *format, const char *path);
void executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer** memoryBuffers);
bool isOutputOperation(bool rendering) const {return true;}
void initExecution();
void deinitExecution();
const int getRenderPriority() const {return 7;}
};
/* extra info for OpenEXR layers */
struct OutputOpenExrLayer {
OutputOpenExrLayer(const char *name, DataType datatype);
char name[EXR_TOT_MAXNAME-2];
float *outputBuffer;
DataType datatype;
SocketReader *imageInput;
};
/* Writes inputs into OpenEXR multilayer channels. */
class OutputOpenExrMultiLayerOperation : public NodeOperation {
private:
typedef std::vector<OutputOpenExrLayer> LayerList;
const Scene *scene;
const bNodeTree *tree;
char path[FILE_MAX];
char exr_codec;
LayerList layers;
public:
OutputOpenExrMultiLayerOperation(const Scene *scene, const bNodeTree *tree, const char *path, char exr_codec);
void add_layer(const char *name, DataType datatype);
void executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer** memoryBuffers);
bool isOutputOperation(bool rendering) const {return true;}
void initExecution();
void deinitExecution();
const int getRenderPriority() const {return 7;}
};
#endif
|