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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_PixelateOperation.h"
namespace blender::compositor {
PixelateOperation::PixelateOperation(DataType data_type)
{
this->add_input_socket(data_type);
this->add_output_socket(data_type);
this->set_canvas_input_index(0);
input_operation_ = nullptr;
}
void PixelateOperation::init_execution()
{
input_operation_ = this->get_input_socket_reader(0);
}
void PixelateOperation::deinit_execution()
{
input_operation_ = nullptr;
}
void PixelateOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float nx = round(x);
float ny = round(y);
input_operation_->read_sampled(output, nx, ny, sampler);
}
} // namespace blender::compositor
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