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COM_PixelateOperation.h « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2011 Blender Foundation. */

#pragma once

#include "COM_NodeOperation.h"

namespace blender::compositor {

/**
 * \brief Pixelate operation
 *
 * The Tile compositor is by default sub-pixel accurate.
 * For some setups you don want this.
 * This operation will remove the sub-pixel accuracy
 */
class PixelateOperation : public NodeOperation {
 private:
  /**
   * \brief cached reference to the input operation
   */
  SocketReader *input_operation_;

 public:
  /**
   * \brief PixelateOperation
   * \param data_type: the datatype to create this operator for (saves datatype conversions)
   */
  PixelateOperation(DataType data_type);

  /**
   * \brief initialization of the execution
   */
  void init_execution() override;

  /**
   * \brief de-initialization of the execution
   */
  void deinit_execution() override;

  /**
   * \brief execute_pixel
   * \param output: result
   * \param x: x-coordinate
   * \param y: y-coordinate
   * \param sampler: sampler
   */
  void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
};

}  // namespace blender::compositor