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COM_RotateOperation.h « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2011, Blender Foundation.
 */

#pragma once

#include "COM_MultiThreadedOperation.h"

namespace blender::compositor {

class RotateOperation : public MultiThreadedOperation {
 private:
  constexpr static int IMAGE_INPUT_INDEX = 0;
  constexpr static int DEGREE_INPUT_INDEX = 1;

  SocketReader *image_socket_;
  SocketReader *degree_socket_;
  /* TODO(manzanilla): to be removed with tiled implementation. */
  float center_x_;
  float center_y_;

  float cosine_;
  float sine_;
  bool do_degree2_rad_conversion_;
  bool is_degree_set_;
  PixelSampler sampler_;

 public:
  RotateOperation();

  static void rotate_coords(
      float &x, float &y, float center_x, float center_y, float sine, float cosine)
  {
    const float dx = x - center_x;
    const float dy = y - center_y;
    x = center_x + (cosine * dx + sine * dy);
    y = center_y + (-sine * dx + cosine * dy);
  }

  static void get_rotation_center(const rcti &area, float &r_x, float &r_y);
  static void get_rotation_offset(const rcti &input_canvas,
                                  const rcti &rotate_canvas,
                                  float &r_offset_x,
                                  float &r_offset_y);
  static void get_area_rotation_bounds(
      const rcti &area, float center_x, float center_y, float sine, float cosine, rcti &r_bounds);
  static void get_area_rotation_bounds_inverted(
      const rcti &area, float center_x, float center_y, float sine, float cosine, rcti &r_bounds);
  static void get_rotation_area_of_interest(const rcti &input_canvas,
                                            const rcti &rotate_canvas,
                                            float sine,
                                            float cosine,
                                            const rcti &output_area,
                                            rcti &r_input_area);
  static void get_rotation_canvas(const rcti &input_canvas,
                                  float sine,
                                  float cosine,
                                  rcti &r_canvas);

  bool determine_depending_area_of_interest(rcti *input,
                                            ReadBufferOperation *read_operation,
                                            rcti *output) override;
  void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
  void init_data() override;
  void init_execution() override;
  void deinit_execution() override;

  void set_do_degree2_rad_conversion(bool abool)
  {
    do_degree2_rad_conversion_ = abool;
  }

  void set_sampler(PixelSampler sampler)
  {
    sampler_ = sampler;
  }

  void ensure_degree();

  void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
  void update_memory_buffer_partial(MemoryBuffer *output,
                                    const rcti &area,
                                    Span<MemoryBuffer *> inputs) override;

  void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
};

}  // namespace blender::compositor